Audio latency dolphin.
I've tried to fiddle with the latency.
- Audio latency dolphin. I tried various things, lowering quality etc but always the same Because on console, audio input lag of as low as 26. 1. 4. 0-17269 Specs:Ryzen 5 1600 GTX 970 16 GB Ram Soundcard: Steinberg UR22 MKII external audio interface Gamecube USB Connector for… Apr 9, 2023 · While running a game with this backend, with the output set to the Cl1 interface, I can hear other audio from my pc through the interface, such as the sound Windows makes when adjusting volume, which I think indicates that dolphin is not sending an exclusive audio stream to the interface (or it's just not getting there for some reason). optical toslink). May 11, 2010 · JMC recently tested the audio latency using Rock Band and using the calibration inside the game was -2 which means Dolphin has lower audio latency than a real Wii, but I don't remember which PR I read it in. Start by checking the audio backend setting in Dolphin. The OAL_NUM_BUFFERS change is your best bet so far. I switched to using DSP HLE w/ WASAPI and have used 20 and 30 latency. I'm trying to emulate Rhythm Heaven Fever (Beat The Beat Rhythm Paradise) and was wondering which backend is best for the lowest audio latency. Select speakers (high definition audio device) from the section of backend settings and click the Advanced tab from the quick access toolbar. BIN files in Sys/GC. Consequently, the ANC optimized digital filter design enables an I/O latency of just 6 to 8 Jun 24, 2016 · Since Dolphin 4. I've fiddled around a lot. For competitive netplay, undercutting input lag both for video and for audio is highly desirable. To work around these problems, the developers did the only thing they knew to do; implement "Disable Wiimote Speaker Data. g. Audio on GC/Wii are handled by the DSP and in order for it to be accurately emulated, Dolphin needs to run it in sync with the emulated CPU and GPU threads. This delay can be a mere inconvenience in some scenarios but becomes critically essential in music production, where timing and synchronicity are critical. Otherwise it would be really helpful if you shared other settings too which might reduce the latency. Audio issues Most audio issues on Batocera v31 and below have been fixed with the release of v32. meta' of your helicopter, replace line by HUNTER ex: GTA V / Mods / update / x64 / dlcpacks / mh65c / dlc Dec 20, 2015 · One of the oldest complaints about Dolphin's Real Wiimote support is that Wiimote audio not only sounds extremely bad, but can outright lag the controls and even cause the Wiimotes to disconnect from your PC. 1 (I have a separate core I compiled from the 0. One of the severe problem on my PC, and the PCs of my friends is the severe audio latency that afflicts their games. You can try the OpenAL backend and increase the Latency until it sounds fine. There is some performance issues, and I have to go into Dolphin's audio settings to turn the volume up and down. My objetive is to eliminate audio issues. This lets you react to certain audio cues in game consistently, like Falco's side B. On my system the selection consists of ALSA, Pulseaudio and Cubeb. Still 100-300 ms of latency in MKDD menu. You can choose between different audio drivers which can have an effect on overall perceived latency. Dolphin has two performance related configuration windows: Dolphin configuration and Graphics settings, in addition to applying settings per game via their GameINI. 2 . Hello, I am currently having issues with high audio latency using the Cubeb Audio backend, which is really annoying for games that require precisely timed inputs, such as rhythm games. Audio stuttering can be avoided by running Dolphin full-speed, or, in the latest development builds, activating time-stretched audio. oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES. There were numerous posts over the years discussing crackling audio. I spotted this shortly after OpenAL timestretching was implemented and asked skidau about it – IIRC, the OpenAL API just has latency issues in general, plus the timestretching code adds inevitable latency, plus now it's apparent that the mixer code even adds latency when a game's running at full speed. If FxSound works fine for music and videos, but not for certain games, you can disable the FxSound Speakers device in your Windows Sound Settings for any period of time, and re-enable it when needed, without any harm done. Still doing it. (10-04-2011, 06:46 PM) Seph Wrote: I noticed that some audio effects seem to be a little delayed. Apr 8, 2020 · With open4: - Delete 'hunter_helicopter. Usually CPU or GPU being overloaded would cause stuttering in the audio. The YANZI-A-hexADC-VD. This is because Dolphin does not contain code that smooths out the audio output. I have read here and watched on youtube videos very diferent configurations, but no one of them fixed my problem, I found a way to reduce, by setting Input driver as raw and Audio driver as openal, but my goal is not to just reduce, is to eliminate it, so I listen and enjoy clear audio. 5. When Dolphin replaced the hacky, broken asynchronous audio with the synchronous New AX-HLE and New Zelda-HLE implementations, audio accuracy greatly increased! It came as quite the shock when users started complaining about this change and demanding asynchronous audio's return. but it's also happening in-game. Pops in the audio are pretty unavoidable without introducing latency at this stage. Tons of games are playing audio for the first time regardless of settings, and DSP-HLE has been brought a lot closer to DSP-LLE, nearly matching it in compatibility with most titles. For users already running full speed in 60 FPS games, there is no performance penalty in lowering TimingVariance to 17 and shaving off nearly 2 frames of latency over the old Sep 25, 2023 · Here are some common audio issues in Dolphin and potential solutions to resolve them: Audio Backend. You also need to make sure that your display is running at the highest possible refresh rate. Be aware of this when playing Netplay, auditory reaction is faster than visual, so there are things you can't react to like on console (for example Fox/Falco side-B). When you use a software processor, like TH-U, to process an instrument with your phone or tablet in realtime, there is a delay between the tone entering into the device and the processed tone at the audio interface output. I have no clue how to fix it. As soon as i open the Application the audio stutters, even on youtube, while it's open. May 14, 2024 · I was only able to fix the problem by uninstalling the program. 0 of Dolphin and audio worked fine with older backends. 0 stereo signal; enabling 5. If you're still getting issues, try downloading the Dolphin team's DSP LLE engine. Dolphin has designed the digital filtering specifically for TWS audio applications, keeping analog-to-digital audio recording path latency down to 3 µs with a similar latency for the digital-to-analog playback path. Try enabling VBI Skip (Video Settings => Hacks), or, if that doesn't work for the title you're playing, disable it and try enabling Audio Stretching (Config => Audio). It looks like setting from DX11 to DX9 created MUCH less latency on DSP LLE, maybe from . I'm pretty sure I'm just using the default audio settings (attached at the bottom), I did try running through all the different options and didn't notice any difference to the latency. Furthermore, Dolphin crashing/freezing at boot when launching a game with WASAPI audio backend normally means it couldn't get a "lock" to exclusively use the target device or that the target device doesn't support the audio bit depth/sampling rate requested by Dolphin Mnano selects Dolphin Design's six-channel Audio converter for its next generation of Smart Speakers Meeting the right balance between silicon costs, audio quality and low power consumption is a challenging task. 01, a feature-rich audio ADC from Dolphin Design, packs all these advantages into our smart speaker offering. At 16 ms, I seem to reach the best compromise: before it crackles even more horribly, and after, well, the sound is so late it's ridiculous. (Zelda LLE, DAudio) (verified using Audacity recording, microphone) Any suggestions for games that have a very clean sound effect easy to distinguish from BGM? SSBB (LLE, XAudio2) has around 157 milliseconds or less of latency (from button sound to first sound from Dolphin). I also tried changing to the WASAPI backend but no games would open, Dolphin would crash. So far, I haven't been able to get game sound for my livestreams on OBS, though. 2 has high audio latency, and there's no way to get around it other than updating. 1-official Nintendo Wii U GCC/USB adapter-Dolphin Audio Latency setting at 0 (note that when launching the game with WASAPI, the yellow text in the top left says "WASAPI exclusive mode latency configured to 3 ms" -- I guess this is the lowest it can go?)-DSP HLE emulation In other words, whenever the FPS drops below 60 (or below 30 if the game is capped at 30 FPS), the actual game speed will slow down and audio will start cutting out no matter how high you set the audio backend latency. I wonder if I can shift the game or the audio (offset) a few milliseconds to adjust the lag. However none of the solutions suggested worked for me. 0 Most games run perfectly graphics-wise, however pretty much every game I've played (both Wii and Gamecube titles) have audio crackling/popping issues. Yeah, well-known issue. Dolphin Design’s low latency CODEC. I have tried using WASAPI, which I have used in the past within digital audio workstations to reduce audio latency. I didn't have this problem before. WASAPI won't help with Bluetooth audio latency, if that's the source of your problem. 1 surround mix inside a standard 2. Dolphin's new default audio backend Cubeb is an upgrade in Jun 3, 2018 · Since the Dolphin 4. Some of the Mar 15, 2022 · That allowed me to use my PC's audio buttons to adjust the audio for the game/emulator, and worked like a charm. For anyone wondering if my audio driver is the issue, it is not, as my button clicks outside of Dolphin are in sync with my audio, can't even guess the delay, maybe 2 to 40milliseconds. Regarding latency, XAudio2 provides less latency than DSound, and OpenAL has the adjustable latency option but tends to be the longest in relation to the other backends (even if you set it to 0) Probably related to timestretching feature, only available in OpenAL at the moment -Mbox Pro 3 audio interface (16 bit, 48 kHz, buffer size 64)-Slippi 2. (11-17-2017, 06:27 PM) mstreurman Wrote: Also playing at 120% might break the game in some way no one can exactly predict, since it runs faster than the Wii (or GameCube) expects. Seems to sound perfect at 2ms (two milliseconds, in case you think I wrote a typo). Using Dolphin 4. " This ended up being one of the most important features for many The cubeb codec works for streaming, but introduces juuust enough audio latency to completely throw off a game like Rhythm Heaven. awc' and Import 'hunter_helicopter. Jul 29, 2019 · For many years and prior versions of Windows, even Windows 10, I found that achieving acceptable audio latency with a Digital Audio Workstation (DAW) or stand-alone synthesizer required ASIO drivers – which exist for most external audio interfaces but not for most on-board sound chips. Vsync should be turned off if you want minimum latency. OP mentioned they're not getting any stutter, and the image shows that they're using an ancient version of Dolphin and OpenAL is known to have audio latency in addition to the 20ms latency value set in the option. 7 second delay to . Nov 7, 2019 · XAudio2 was Dolphin's default audio backend on Windows for a very long time. Specs: FX-6300@4gHz / R9 380 / 8gb DDR3 / Win 10 64-bit / RA 1. Sep 30, 2021 · WASAPI (Exclusive) sounds best at very low latency (below 20ms) and gets progressively stuttery at 30+ms (extremely stuttery at 100ms). 1 surround sound via Dolby Pro Logic II sound encoding. Just like Exclusive fullscreen lowers latency on the image by cutting out the middlemen between Dolphin and your Display, WASAPI lowers latency of the audio by cutting out the middlemen between Dolphin and your audio device. Any idea why the usual audio backends are not on the list for me? My specs are GTX 1660, i7 9700, and 16GB RAM, and my version of Dolphin is 5. 7. By setting Dolphin's AudioVariance setting lower, you could sacrifice performance to get dramatically lower latency than recorded here. Mar 29, 2022 · I'm having an audio issue with Dolphin. So I found this: At the bottom you should see a %; this represents the current speed of Dolphin's emulation. 0's release impending. . There’s as much as a second difference in the dialog in some cases. rpf - Delete 'hunter. This delay is called Audio Latency, or Roundtrip latency, which typically is between 3 to 40 milliseconds. I've been doing a lot of thinking about this with Dolphin 4. with every game that I start on Dolphin (Wii or GC), I'm experiencing slowed down and crackling audio when the framerate is below 60 FPS. Mar 19, 2022 · I installed an older version 4. However, the tradeoff is that the sound overall – and the game itself – is light-years smoother than it is otherwise. Hey, I was looking into playing Donkey Konga through Dolphin but there is noticeable input lag (playing with Taiko Drums). Also using direct sound driver on my motherboard, no PCIE soundcard, no laggy drivers installed or USB soundcards to cause lag (by the way the steelseries USB For those unaware, selecting the "wasapi" option in the audio config tab of dolphin reduces the audio latency on PC (which is usually much higher than on CRT). 0-3951 - WXWidgets - Gamelist Loading Performance Improvements by flacs ¶ Jan 19, 2020 · Hello everyone. 0 release, latency has decreased dramatically in Dolphin as features have been added to help get both audio and video to the player faster. I've tried to fiddle with the latency. though probably less noticeable due to game sound effects. The sound is clearly a good 1/4 second late at 16 ms). This guide assumes you are on the latest beta or development Nov 17, 2017 · The audio can never desync with the game in modern versions of Dolphin, no matter what settings you use. For example in RE Rebirth navigating the menus, the soundeffects for item switiching seem to be just a tad behind the video. The audio latency on my computer is a whopping 200+ms on dsound, the default audio back-end for Windows machines. Or when you do a roll in Zelda: TP, the sound effects seems to be a little too late. When I installed Dolphin for the first time, my only issue was the audio which was easy to solve (oh, sweet days) just inputting some number value with Config - Audio - DSP LLE Recompiler (slow) / Backend Settings - Audio Backend: WASAPI (Exclusive mode) / Latency: 90 / Device: Speakers Realtek (or TV because I used to have it plugged in via HDMI). 30GHz RAM: DDR3 16 GB Jul 4, 2019 · Tried fiddling with the audio settings in dolphin and windows Turned all graphics down to native to free up as much per as possible Tried updating to the latest version of dolphin Tried playing without the sound and only using visual cues, everything is bang on, there is no latency from the bongos. Different backends, such as XAudio2, OpenAL, or SDL Audio, may work better on different systems. Dolphin is a very demanding program, so configuring Dolphin the right way is very important to run titles smoothly. Anything less than 100% isn't fullspeed, in which case you may run into audio issues. The audio will slowdown (to a certain extent) if the game slows down. Feb 9, 2019 · For example, you cannot set the audio latency below the default rate of 64ms without triggering a lot of hitches, pops, crackles and overall stuttering, while with version 0. Time-stretched audio will "stretch" the currently output audio over the gaps, allowing the game to sound more natural at the cost of some audio latency. Some titles support 5. Set the audio backend to WASAPI with a latency of 50, and choose the high-definition audio device from the backend settings. x branch) I can drop audio latency all the way to 16ms on certain titles and around 20-24ms with most content. 0-16101 Specs: CPU: Intel® Core™ i5-4590 CPU @ 3. Now if anyone could find a way to get rid of the popcorn crackle of sound every 3 seconds Thanks everyone ! EDIT: WOO, Framelimit to "Audio" and "DX9/OPENGL" did the trick (Except there's random Mario Galaxy Slowdown with DSP LLE). 65 ms is possible, it seems to me that there might be some potential in the way Dolphin handles emulating audio for further latency reductions. But times have changed. 1 sound from standard RCA stereo jacks, without the need for additional audio hardware, jacks and wires (e. Dolby PLII uses matrix encoding to embed a 5. Once they're in place, set Dolphin's DSP engine to LLE. It takes additional CPU power to run, as it's more accurate than HLE, but it should clear up audio distortion in most cases. 0. (And BTW, the emulator and I don't have the same milliseconds. I see that I hit the notes too late, but I am pretty sure I hit them on time (musician here). Using a virtual audio cable, I could only get extremely choppy unlistenable sound at best. It was pretty much the only way to get decent low latency audio on Windows, plus it was a stable, consistent, and reliable; an obvious choice for default audio backend on the platform. Anyway, I had quite constant 60fps on a game like Baldur's Gate, but the fps dropped in the intro sequence already from 60 to 40 and audio went to crap, distorted mess. Maybe there is inherent latency in the DirectX driver/library itself. I completely deleted and reinstalled. This is because Batocera v32 introduced a brand new sound management layer (Pipewire) to handle most of the audio stack. If you are using an Nvidia GPU, the control panel will have options for Ultra-Low Latency as well as Vsync (Fast or Off) and pre-rendered frames (set to 1). Is that possible? Apr 8, 2020 · First time here, just started checking out the Dolphin emulation for mainly Gamecube gaming. 0-11608 To optimize the audio settings in the Dolphin Emulator, navigate to the Audio tab and select DSP HLE in the DSP emulation engine checkmark option. cpp:1340 N[Audio]: Minimum latency in frames Hiya! Using Dolphin 5. Find the folder where you installed Dolphin, and put these two . It's most noticeable on menu screens. The more FPS you drop, the worse the audio stuttering will be. The audio backend determines how Dolphin handles audio output. Apr 4, 2016 · Dolphin 4. Now no sound happens with that config. I've tried the win-capture-audio plugin for OBS with no success. ini upward, where as users desiring lower latency audio can adjust it downward. Oct 10, 2024 · Audio latency is the time delay between when an audio signal is produced and heard. 32:21:081 beb\src\cubeb_wasapi. Feb 29, 2024 · After that, set the audio backend to WASAPI (exclusive mode), and latency is set to 50. That's around 5 frames in a 60 FPS game. oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES_LOW_LATENCY. rpf !! IMPORTANT !! - In 'vehicles. In games like Mario Golf: Toadstool Tour, timing is everything, and it's really hard to go back to older builds because of how bad latency was before features like exclusive fullscreen. Linux: Depending on the build, you can choose between ALSA, PulseAudio, OSS, and audio servers like JACK. The core I load is SNES Higan Accuracy, I Jan 2, 2016 · Users preferring smoother audio during slowdown can adjust TimingVariance in the Dolphin. 0, audio latency with both DSP-HLE and DSP-LLE has been reduced by over 80ms. 5 x64 non-install Jun 3, 2017 · Note - Latency was tested on what a general users settings would be rather than being optimized for latency. In other words, if you drop even a single frame from the game's target FPS, you'll hear a minor stutter on the audio. It had insane crackling and horrible sounding audio, unless I put the latency really high, so I gave up on that and uninstalled it. May 2, 2017 · One of the more difficult parts of being an emulator is balancing accuracy, performance and presentation. Any ideas? My Dolphin 5. This article is more here for users on older versions or those really persistent audio issues. What you can do on the audio side to prevent those cutouts when speed drops below the target is enabling "Audio Stretching Feb 8, 2023 · Audio Stretching [Enabled]: This is a controversial setting, but I love it. Windows: You can choose between WASAPI (available since Windows 7), XAudio (available since Windows XP), and DirectSound. Audio Stretching increases latency, and I can’t tell you it isn’t noticeable. Results often vary from system to system. Dolphin emulation has ~70ms audio input lag over console. awc' and Import 'hunter. VBI Skip won't work with all titles, but when it works it's better than Audio Stretching because it causes little to no distortion to the audio and introduces almost no latency. A setup of opengl, xaudio, 40% cpu, audio latency and buffers way up, 30 kHz sound and the right games gives a somehow playable result (still crackling) but it's still very far from what I should get with my system when comparing to others in youtube. xckpho mrn nddcj fokgjfg ofyfmc koj upfwpx zqpdhry rwpkr orbmxnv